Su suggerimento di @GiMa
Un articolo di Herman Tulleken su Gamasutra esplora il mondo dei labirinti, dalle nozioni di base agli algoritmi per crearli.
We will be working here with perfect mazes on a square grid. A maze is perfect when there is exactly one path between each pair of rooms. There are several algorithms that generate perfect mazes. From a mathematical point of view, the ideal algorithm is one that produces each possible maze with equal probability. Such an algorithm is called unbiased.
Immagine da Wikimedia Commons
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