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The Impossibly Complex Art Of Designing Eyes [EN]

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Su suggerimento di @GiMa.

Fastcodesign.com ci spiega perché nonostante il progresso tecnologico nel campo dei videogiochi sia ancora difficile dare agli occhi dei personaggi digitali un aspetto che non sia tra l’inquietante e il malfatto.

Jimmy Butler looks downright perfect. His statuesque cheekbones appear chiseled out of marble. His hair seems like it really grew from his head. Sweat trickles down his body with the tantalizing shimmer of a softcore porn video as his frame, 6’7″ of pure core strength, barrels toward the hoop with Godzilla-like footfalls, while handling the ball as delicately as a glass sphere.

I’m not watching TV. I’m playing NBA2K17, the latest and greatest in basketball sports simulation, in which character modelers have given my favorite player the all-star treatment he deserves—except for one tiny detail that’s game-breakingly big.

His eyes.

 

Immagine di Opoterser, CC BY-SA 3.0, da Wikimedia Commons


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